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Versione 1.99 (General Changes - 04/11/2009)

Note di Versione 1.99

Dark Age of Camelot
Version 1.99f Release Notes
General Changes
November 4, 2009


Implemented server performance improvements to increase responsiveness in high population RvR combat.

  • Camera snapback is now set to slow by default for new users.
  • Fixed an issue where occasionally a player could click the play button and the progress bar would fill but the player wouldn’t actually enter the game.
  • Many expansion zones have had their base experience and coin value increased based on the general increase in monster difficulty within these zones.
    • All Catacombs open world and dungeon zones will now provide a 75 percent increase to XP and 100 percent increase to coin.
    • All Trials of Atlantis open world and dungeon zones will now provide a 75 percent increase to XP and 100 percent increase to coin.
    • All Darkness Rising open world and dungeon zones will now provide a 75 percent increase to XP and 100 percent increase to coin.
    • All Instance such as Task Dungeons and Adventure Wings will now provide a 45 percent increase to XP and 100 percent increase to coin.
    • Celestius will now provide a 100 percent increase to XP and 100 percent increase to coin.
    • Summoner’s Hall will now provide a 100 percent increase to XP. It was already providing a 100 percent increase to coin.
    • Dartmoor will now provide a 75 percent increase to XP (it was previously 50 percent).  It was already providing a 100 percent increase to coin.
    • Malmohus will now provide a 75 percent increase to XP (it was previously 50 percent). It was already providing a 100 percent increase to coin.
    • Sheeroe Hills will now provide a 75 percent increase to XP (it was previously 50 percent).  It was already providing a 100 percent increase to coin.


Left Axe

  • The formula that determines Left Axe weapon damage has been adjusted. Players will see improvements in damage at lower Left Axe specialization values, bringing them in line with other dual wielding specializations.


  • The casting times and power costs for the Major Heal spells in the Mind Mastery Specialization have been adjusted as follows (healing values have not been changed):
    • Level 2 - Major Somatic Renewal - 3.2s cast - 3 power
    • Level 4 - Major Somatic Reparation - 3.2s cast - 4 power
    • Level 6 - Major Somatic Revigoration - 3.2s cast - 6 power
    • Level 9 - Major Somatic Relief - 3.1s cast - 8 power
    • Level 13 - Major Somatic Rejuvenation - 3.0s cast - 11 power
    • Level 18 - Major Somatic Regeneration - 2.9s cast - 14 power
    • Level 25 - Major Somatic Rehabilitation - 2.7s cast - 18 power
    • Level 33 - Major Somatic Revival - 2.6s cast - 24 power
    • Level 42 - Major Somatic Resuscitation - 2.5s cast - 30 power
  • The Damage and Group Heal spell in the Mind Mastery Specialization has had the casting speed changed from 2.7s to 2.8 seconds, the radius of the attached group heal increased from 1000 units to 1250 units, and had the damage and healing values adjusted as follows:
    • Level 3 - Phantom Renewal - 15 damage / 11 group heal
    • Level 7 - Phantom Reparation - 32 damage / 21 group heal
    • Level 14 - Phantom Relief - 61 damage / 41 group heal
    • Level 22 - Phantom Rejuvenation - 95 damage / 62 group heal
    • Level 27 - Phantom Regeneration - 116 damage / 75 group heal
    • Level 34 - Phantom Rehabilitation - 144 damage / 95 group heal
    • Level 43 - Phantom Revival - 182 damage / 119 group heal
    • Level 47 - Phantom Resuscitation - 199 damage / 130 group heal
  • A Nearsight + Energy Decrease spell has been added to the Holism Specialization:
    • Level 18 – Cloud of Distortion – 2s cast / 2m duration – 2000 unit range – 25% Nearsight, 10% Energy Debuff (1 minute) – 9 power
    • Level 27 – Cloud of Obscurity – 2s cast / 2m duration – 2100 unit range – 35% Nearsight, 10% Energy Debuff (1 minute) – 13 power
    • Level 38 – Cloud of Darkness – 2s cast / 2m duration – 2200 unit range – 45% Nearsight, 15% Energy Debuff (1 minute) – 19 power
    • Level 47 – Cloud of Blindness – 2s cast / 2m duration – 2300 unit range – 55% Nearsight, 15% Energy Debuff (1 minute) – 23 power


  • Warlock chambers can now be created even if the selected player target is dead.


  • Empyrean elders will now only buff the controlling player and not guards and other friendly realm players.
  • Caravans, and Caravan personal missions have been removed.



  • There is now only one Valewalker trainer in Howth.
  • Drakulv Disciples’ Tranquilize Area spell will now be set to a 22 second duration, lowered from a 65 second duration.
  • Yar will now drop Perfected Patterns.

Sheeroe Hills

  • Maldahar the Glimmer Prince will now drop Perfected Patterns.

Quests - Albion

  • Dousing the Flames: This quest is now repeatable without limit. Players will now be required to be within range of the water elemental spirits.

Quests - Midgard

  • Cleansing with Light: This quest is now repeatable without limit. Players will now be required to be within range of the glowing wisps.

Quests - Hibernia

  • Melting the Ice: This quest is now repeatable without limit. Players will now be required to be within range of the fire elemental spirits.

Item Notes

  • The Jar of Insects and Heart-Shaped Box pet items can now be traded.


Hibernia Monsters

  • Myrddraxis will now drop remains. These remains can be turned into a Wall Trophy through the normal process.
  • Shadowed Fatebinder’s Robe: This item has had its Constitution Cap changed to Acuity Cap per Necromancer feedback.

Dragons Revenge Campaign

  • Golestandt,  Gjalpinulva and Cuuldurach the Glimmer King have been reported leaving their lairs more frequently and for longer periods of time. When back in their lairs, the dragons have shown signs of a growing power.
    The Order of Dragonslayers has reported missing envoys that were in possession of Atlantean Glass caches. As such, the Order is asking for greater amounts to be brought in by the people of the Realms.
  • The spawn rate of all three dragons has been changed so that they will now spawn less frequently. As a reminder, the quest entitled The Three Dragons, may be done at any time to acquire Gerik Morrow’s Sword. This item will force a dragon to come to his lair.
  • The dragons will now have the potential to spawn in a higher level variance. This is randomly determined upon each respawn.
  • The Order of Dragonslayers will now charge higher amounts of Atlantean Glass for the Draconic Essence and Sanguine Stones.

Dark Age of Camelot
Version 1.99e Release Notes
General Changes
October 7, 2009


  • Players that have had a damage over time spell cast on them will now be able to target their attacker using the Target Last Attacker hotkey.
  • Spells that increase in damage over time will now properly increase their damage against targets that are within the augmented range, but not the base range, of the spell.
  • A player participating in a duel casting a ground targeted area of effect spell will no longer cause the duel to end.
  • Archery shots will no longer hit targets entering stealth prior to the ability being activated.
  • Vaults 5-8 are now accessible from the Personal Vault Merchants in the housing markets, regardless of whether you currently own a house.
  • We have changed the login client so that it will no longer display Server, Realm or total population numbers since the totals display incorrectly for clustered servers. Player population numbers are still available on the Camelot Herald.
  • The Login Client now filters "Archived" servers from the server selection list.


  • Hero
    - You can no longer use stag form abilities when stunned or mesmerized.
  • Heretic
    - Horrible Disease will now be correctly removed from reanimated characters when the Horrible Monster effect expires.
  • Warlock
    - Chamber loading times have been decreased from 10 seconds to 6 seconds.
    - The recast time on chamber unloading has been increased to 10 seconds for all chambers.

Dark Age of Camelot
Version 1.99d Release Notes
Character Transfers
September 15, 2009

- Problems with losing access to your house related to visiting other servers on your cluster are now resolved. If you were affected by this, go to your housing region on your home server and it will be automatically fixed.
- You can now access the Ywain10 housing regions via channelers.

Dark Age of Camelot
Version 1.99c Release Notes
Character Transfers
September 11, 2009


 - The /freexfer process will now repossess only your lot in your home server, not your lot in every server in the cluster.
 - You no longer have to empty all repossession vaults before buying a house lot
 - We have added improvements to stop the wrong vaults from being accessed.
 - When you first log in on Ywain, you may receive a house rent due notification.  Disregard this notification.  It will discontinue once you enter the housing region.
 - We resolved an issue that was causing the transfer process to stall. If you had a character transfer still pending, you will need to reissue the "/freexfer" command.

Dark Age of Camelot
Test Version 1.99b Release Notes
Guild Transfer Commands
September 10, 2009


 - The /freexfer command is now available to all players on Pendragon.
 - Players on Classic servers who are level 50 will be required to accept or complete the quest "Classic Transfer Gift" before using /freexfer. This quest is given by the Royal Accountant in the Capital Cities and gives special Master Level tokens which can be traded in to grant Master Levels 1 through 5 once players arrive on Ywain.
 - Players transferring from Classic servers to Ywain will be able to visit the following NPCs to trade in the Classic versions of any of the new Dragon drops or Shrouded Isles chest pieces for the ToA version.

Trishy in Camelot
Brohd in Jordheim
Elenora in Tir na Nog

Character transfers with the /freexfer command

The /freexfer command allows you to transfer a character from the current server to another.  Your house is repossessed in the process and its contents are available via the repossession merchants in the housing market on the destination server.  The house deed, porch deed, a stipend for a new housing lot, and any money from your consignment merchant or house lockbox will also be available from the repossession merchants there.

Players can use the "/freexfer" command without argument to request a list of eligible destination servers.  "/freexfer" followed by a server name transfers the current character to the specified destination server.

After issuing the command, you are instructed to log off so that the transfer can take place. Once logged off, you will receive an email notifying you of the status of your transfer.

If your name was already taken on the destination server, the email will inform you of the place-holder name being used for the transfer.  When you first log in with the character on the destination server, you will be prompted to choose a new name for your character before fully entering the game.

For guild leaders

Guild leaders who would like to move their guild to a new server have two tools to help with that: “/gc packhouse” and “/gc transfer”.  These will enable a player to take certain aspects of their guild with them when using /freexfer.

“/gc packhouse” allows a rank 0 member of a guild who does not already have a house to transfer ownership of the guild house to themselves in order that it can be transferred with the /freexfer command.  Consignment merchants and items on a hookpoint inside the house such as merchants, bindstones, vaults, and tradeskill tools will need to be picked up before the guild house can be packed.

“/gc transfer” disbands the guild and transfers guild information onto the rank 0 member of the guild who ran the command.  It allows you to store the guild realm points, bounty points, and merit points on your character during the /freexfer.  In order to unpack a guild on the destination server, the character that packed the guild data must be the leader of the group that is forming the new guild. The guild name will not be saved - you will need to form the new guild in the exact same way that the old one was formed. When the new guild is formed, the Realm Points, Bounty Points, and Merit Points information will be pulled from the character and applied to the new guild instantly.

At the time of this writing, the “/gc packhouse” and “/gc transfer” commands are only available to the Knights.  We will makes these commands available to all players as soon as we’re done with internal testing.



 - Necromancer pets now keep up with the caster when the Necromancer uses a boat.
 - Poisonspike now works on Necromancer pets.
 - When a Necromancer pet is attacked, any illusion effects will be dispelled from the Necromancer.
 - Necromancer's Holy Blessing will no longer heal the Necromancer's pet twice if the Necromancer is in a group.


Hibernia Monsters
 - Both members of the dergan caravan will now properly spawn near the dergan caravan leader in Lough Derg.

Items Notes
 - The bounty point jewelry and cloak items sold at the border keeps are now tradeable.
 - (Albion) The Robe of the Infidel is now correctly dyable with cloth dye.
 - (Hibernia) All versions of Azure�s Folly are now dyable with weapon enamel.


Item Notes
 - The Artifact Credit and Master Level Credit tokens that can be purchased with bounty points are now tradeable.
 - All Master Level final encounters will now drop a new type of currency called Atlantean Glass. This may be used to purchase tokens which can be turned in for a piece of Dragonslayer Armor or the player's Dragonslayer Weapon. The following NPCs accept the Atlantean Glass currency:

Trishy in Camelot
Brohd in Jordheim
Elenora in Tir na Nog

Note: A player will only have access to the Atlantean Glass store if they are level 50.
Note: Atlantean Glass is not tradeable.


 - The Trials of Atlantis bounty point merchants are now active on the PvE rule set.

Dark Age of Camelot
Version 1.99a Release Notes
Necromancers, Realm Rank Abilities, and Atlantean Glass
September 9, 2009


Welcome to Version 1.99!  As many of you know, much if the game play in Dark Age of Camelot is driven by RvR, and a solid RvR game play experience is dependent on a large population.  While the population of our Devon cluster has remained healthy, the population of our Killibury and Bossiney clusters have fluctuated, which can make good RvR difficult to find.  To address that issue, Version 1.99 introduces the ability for Devon, Killibury, and Bossiney characters, as well as their houses, guild data, and guild houses, to transfer over to our brand new server called Ywain.  It is our wish that these three communities come together at last and have some great times out in RvR!
In addition to the character transfers, our summer intern, Aubrey Gress, worked extremely hard to fix many outstanding bugs, particularly ones involving Realm Rank 5 abilities, Necromancers, and combat, in general.  Aubrey finished his internship with us on Friday, so we give him our thanks and wish him well!


 - NPCs have been added to the border keeps in the Frontiers that will buff players with concentration buffs. These NPCs are located next to the hasteners and will sell buffs to players for gold or bounty points.



 - All spells now take advantage of resistance debuffs.
 - Melee critical hits are capped at 50% extra damage against pets.
 - If a player is sprinting their pets will now also sprint to keep up with them.
 - Casting debuffs on mesmerized pets will no longer break the mesmerize spell.
 - When a pet hits a player with a hit buffer, the pet's controller will be informed of how much damage was absorbed by the buffer.
 - Shadowstrike will now always perform a style after being used.
 - Pulsing realm abilities such as Speed of Sound will no longer be interrupted by other forms of pulsing abilities.
 - Fixed an issue that was causing realm abilities to be overwritten by regular chant abilities. If the player is pulsing 2 realm abilities, and tries to pulse a regular ability, then the player is notified and the spell fails.
 - Haste and damage add songs will no longer break Speed of Sound.
 - Negative Maelstrom now properly increases the amount it dealt over time.
 - Players can now receive secondary realm points for healing Necromancer pets.
 - Charmed monsters that cast spells will no longer repeatedly try to buff Vampiirs.

 - Realm abilities which increase your chance to get a critical hit are no longer counted twice for bomber pets when casting Damage over time spells.

 - Ferocious Will now displays the correct information when delved.

 - The delve for the Blade Barrier ability now displays the correct information.

 - The Summon Mastery master level ability will now only work on the Commander pet.
 - The Juggernaut realm ability will now only work on the Commander pet.

 - When Sputin's Legacy procs due to a spell, the attacker will no longer have his attack timer reset to 5. This was preventing spellcasters from being able to cast for 5 seconds after attacking the Healer.

 - Spell range equipment bonuses now properly extend to necromancer pets.
 - Realm abilities which increase your chance to get a critical hit are no longer counted twice for Necromancer pets when casting Damage over time spells.
 - Necromancers will now receive realm points for healing other players when using Champion Level healing spells.

 - Shield of Immunity now interacts with archery correctly.

 - Chain Lightning now has a 25% chance of targetting a pet while 75% of the time it will target a player.  If a player can't be found then it now goes back and tries to find a pet again.
 - Additional targets of Chain Lightning will now display a spell effect after the original target is hit.

 - Charge no longer negates the Minion Rescue stun cast by pets summoned by Minion Rescue.


 - Channelers have made their way to the housing markets of each realm allowing for easier transportation.
 - Retired Consignment Merchants have made their way to the market and entrance kiosks of the housings zones, making it easier to teleport using a market token.